I created my account with Gamestar and was playing the introduction game and realized I didn't really like the game. It wasn't overly difficult, I just found it made me nervous. I was so "nervous" about running into the bad guys and losing my life hearts that I couldn't really concentrate. It felt very Pac Manish to me. Is it because I am not used to playing that kind of game??? Any comments would be appreciated. That being said, how would you deal with a student who has that kind of a reaction to a game? I do not have that reaction to all games I play but I do know that certain kinds of games do produce "anxiety"... I want to be able to incorporate "gaming" into the classroom and I do see the benefits it could produce. I just feel like we could probably spend an entire course looking into "gaming" and new literacies.
Just playing the game requires several different core standards, reading, deciphering, following directions...I would love to see more research based literature on the types of games and or specific games to use for the desired outcomes.
Agree1 If you are not mature gamers, I'd say some games can cause frustration and confusion in the playing process. You'd probably stop playing games after a few minutes trying. That is why in the article, we argue that "gaming literacies" are situated in specific gaming environment, so transferring gaming knowledge and skills to different games can be limited and difficult. However, with "new literacies" framework, the transferable knowledge and skills can be applied to personal life and learning, and to the preparedness for future workplace. Thus, teachers play a critical role in using games to cultivate students' new literacies. :-)
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